Searched refs:mesh_shader_features (Results 1 – 2 of 2) sorted by relevance
4826 auto mesh_shader_features = lvl_init_struct<VkPhysicalDeviceMeshShaderFeaturesNV>(); in TEST_F() local4827 auto features2 = lvl_init_struct<VkPhysicalDeviceFeatures2KHR>(&mesh_shader_features); in TEST_F()
2518 …const auto *mesh_shader_features = lvl_find_in_chain<VkPhysicalDeviceMeshShaderFeaturesNV>(pCreate… in PostCallRecordCreateDevice() local2519 if (mesh_shader_features) { in PostCallRecordCreateDevice()2520 state_tracker->enabled_features.mesh_shader = *mesh_shader_features; in PostCallRecordCreateDevice()