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Searched refs:mesh_shader_props (Results 1 – 4 of 4) sorted by relevance

/external/vulkan-validation-layers/layers/
Dparameter_validation_utils.cpp158 auto mesh_shader_props = lvl_init_struct<VkPhysicalDeviceMeshShaderPropertiesNV>(); in PostCallRecordCreateDevice() local
159 auto prop2 = lvl_init_struct<VkPhysicalDeviceProperties2KHR>(&mesh_shader_props); in PostCallRecordCreateDevice()
161 phys_dev_ext_props.mesh_shader_props = mesh_shader_props; in PostCallRecordCreateDevice()
3147 if (taskCount > phys_dev_ext_props.mesh_shader_props.maxDrawMeshTasksCount) { in manual_PreCallValidateCmdDrawMeshTasksNV()
3153 taskCount, phys_dev_ext_props.mesh_shader_props.maxDrawMeshTasksCount); in manual_PreCallValidateCmdDrawMeshTasksNV()
Dstateless_validation.h103 VkPhysicalDeviceMeshShaderPropertiesNV mesh_shader_props; member
Dcore_validation.h864 VkPhysicalDeviceMeshShaderPropertiesNV mesh_shader_props;
Dcore_validation.cpp2639 …GetPhysicalDeviceExtProperties(gpu, dev_ext.vk_nv_mesh_shader, &phys_dev_props->mesh_shader_props); in PostCallRecordCreateDevice()