Searched refs:mesh_shader_props (Results 1 – 4 of 4) sorted by relevance
158 auto mesh_shader_props = lvl_init_struct<VkPhysicalDeviceMeshShaderPropertiesNV>(); in PostCallRecordCreateDevice() local159 auto prop2 = lvl_init_struct<VkPhysicalDeviceProperties2KHR>(&mesh_shader_props); in PostCallRecordCreateDevice()161 phys_dev_ext_props.mesh_shader_props = mesh_shader_props; in PostCallRecordCreateDevice()3147 if (taskCount > phys_dev_ext_props.mesh_shader_props.maxDrawMeshTasksCount) { in manual_PreCallValidateCmdDrawMeshTasksNV()3153 taskCount, phys_dev_ext_props.mesh_shader_props.maxDrawMeshTasksCount); in manual_PreCallValidateCmdDrawMeshTasksNV()
103 VkPhysicalDeviceMeshShaderPropertiesNV mesh_shader_props; member
864 VkPhysicalDeviceMeshShaderPropertiesNV mesh_shader_props;
2639 …GetPhysicalDeviceExtProperties(gpu, dev_ext.vk_nv_mesh_shader, &phys_dev_props->mesh_shader_props); in PostCallRecordCreateDevice()