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Searched refs:msState (Results 1 – 4 of 4) sorted by relevance

/external/skia/src/gpu/d3d/
DGrD3DTextureRenderTarget.cpp134 sk_sp<GrD3DResourceState> msState; in MakeNewTextureRenderTarget() local
137 std::tie(msInfo, msState) = in MakeNewTextureRenderTarget()
145 std::move(msState), msaaRenderTargetView, renderTargetView, mipmapStatus); in MakeNewTextureRenderTarget()
178 sk_sp<GrD3DResourceState> msState; in MakeWrappedTextureRenderTarget() local
181 std::tie(msInfo, msState) = in MakeWrappedTextureRenderTarget()
189 std::move(msState), msaaRenderTargetView, renderTargetView, mipmapStatus, in MakeWrappedTextureRenderTarget()
DGrD3DTextureResource.cpp67 sk_sp<GrD3DResourceState> msState; in CreateMSAA() local
95 msState.reset(new GrD3DResourceState( in CreateMSAA()
98 return std::make_pair(msInfo, msState); in CreateMSAA()
DGrD3DRenderTarget.cpp110 sk_sp<GrD3DResourceState> msState; in MakeWrappedRenderTarget() local
113 std::tie(msInfo, msState) = in MakeWrappedRenderTarget()
120 std::move(msState), msaaRenderTargetView, renderTargetView, in MakeWrappedRenderTarget()
/external/deqp/external/vulkancts/modules/vulkan/binding_model/
DvktBindingShaderAccessTests.cpp886 const vk::VkPipelineMultisampleStateCreateInfo msState = in createPipeline() local
950 &msState, // pMultisampleState in createPipeline()