Searched refs:mustInvert (Results 1 – 5 of 5) sorted by relevance
415 CanvasKit.M44.mustInvert = function(m) { function446 viewport, perspective, camera, CanvasKit.M44.mustInvert(viewport));
421 mustInvert: function() {}, method
671 worldToClick = CanvasKit.M44.multiply(CanvasKit.M44.mustInvert(matrix), l2d);672 clickToWorld = CanvasKit.M44.mustInvert(worldToClick);683 return CanvasKit.M44.transpose(CanvasKit.M44.mustInvert(m));688 const localToWorld = new CanvasKit.M44.multiply(m, CanvasKit.M44.mustInvert(trans));
631 const matr5 = m44.mustInvert(matr1); // $ExpectType number[]
2963 mustInvert(matrix: Matrix4x4 | number[]): number[]; method