Searched refs:nOutSamples (Results 1 – 2 of 2) sorted by relevance
2406 uint32_t nOutSamples = nSamples * _outDesiredFormat.mChannelsPerFrame; in RenderWorkerThread() local2412 for (uint32_t sampleIdx = 0; sampleIdx < nOutSamples; sampleIdx += 2) { in RenderWorkerThread()2428 PaUtil_WriteRingBuffer(_paRenderBuffer, pPlayBuffer, nOutSamples); in RenderWorkerThread()
1214 INT nOutSamples; in FDKsbrEnc_Downsample() local1235 &nOutSamples); in FDKsbrEnc_Downsample()1248 &nOutSamples); in FDKsbrEnc_Downsample()