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Searched refs:needed_states (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/amd/vulkan/
Dradv_pipeline.c1500 uint32_t needed_states = radv_pipeline_needed_dynamic_state(pCreateInfo); in radv_pipeline_init_dynamic_state() local
1501 uint32_t states = needed_states; in radv_pipeline_init_dynamic_state()
1506 pipeline->graphics.needed_dynamic_state = needed_states; in radv_pipeline_init_dynamic_state()
1517 if (needed_states & RADV_DYNAMIC_VIEWPORT) { in radv_pipeline_init_dynamic_state()
1528 if (needed_states & RADV_DYNAMIC_SCISSOR) { in radv_pipeline_init_dynamic_state()
1594 if (needed_states && subpass->depth_stencil_attachment) { in radv_pipeline_init_dynamic_state()
1673 if (needed_states & RADV_DYNAMIC_DISCARD_RECTANGLE) { in radv_pipeline_init_dynamic_state()
1682 if (needed_states & RADV_DYNAMIC_SAMPLE_LOCATIONS) { in radv_pipeline_init_dynamic_state()
1708 if (needed_states & RADV_DYNAMIC_LINE_STIPPLE) { in radv_pipeline_init_dynamic_state()