Searched refs:new_gs (Results 1 – 1 of 1) sorted by relevance
363 struct svga_geometry_shader *new_gs; in add_point_sprite_shader() local390 new_gs = (struct svga_geometry_shader *) in add_point_sprite_shader()398 vs->gs = new_gs; in add_point_sprite_shader()401 return &new_gs->base; in add_point_sprite_shader()424 struct svga_shader *new_gs; /* new gs */ in update_tgsi_transform() local457 new_gs = emulate_point_sprite(svga, orig_gs, orig_gs->tokens); in update_tgsi_transform()467 new_gs = add_point_sprite_shader(svga); in update_tgsi_transform()480 (void) new_gs; /* silence the unused var warning */ in update_tgsi_transform()