Searched refs:new_program (Results 1 – 4 of 4) sorted by relevance
65 new_program = program + [op]66 queue.append(new_program)67 yield program_id, new_program
70 new_program = []77 new_program.extend(charstring.program[last_i:i - 1])98 new_program.extend(charstring.program[last_i:end_args])101 new_program.extend(charstring.program[last_i:])102 charstring.program = new_program
111 new_program(UNUSED struct gl_context *ctx, gl_shader_stage stage, in new_program() function333 ctx->Driver.NewProgram = new_program; in initialize_context()
4283 int shader_type, bool new_program) in vrend_draw_bind_const_shader() argument4288 (sub_ctx->const_dirty[shader_type] || new_program)) { in vrend_draw_bind_const_shader()4420 static void vrend_draw_bind_objects(struct vrend_sub_context *sub_ctx, bool new_program) in vrend_draw_bind_objects() argument4425 vrend_draw_bind_const_shader(sub_ctx, shader_type, new_program); in vrend_draw_bind_objects()4483 bool new_program = false; in vrend_select_program() local4558 new_program = true; in vrend_select_program()4575 return new_program; in vrend_select_program()4584 bool new_program = false; in vrend_draw_vbo() local4649 new_program = vrend_select_program(sub_ctx, info); in vrend_draw_vbo()4658 vrend_draw_bind_objects(sub_ctx, new_program); in vrend_draw_vbo()[all …]