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Searched refs:nextNormal (Results 1 – 4 of 4) sorted by relevance

/external/skia/src/utils/
DSkShadowTessellator.cpp58 void addEdge(const SkVector& nextPoint, const SkVector& nextNormal, SkColor umbraColor,
81 bool addArc(const SkVector& nextNormal, SkScalar offset, bool finishArc);
403 void SkBaseShadowTessellator::addEdge(const SkPoint& nextPoint, const SkVector& nextNormal, in addEdge() argument
450 SkPoint newPoint = nextPoint + nextNormal; in addEdge()
460 fPrevOutset = nextNormal; in addEdge()
844 bool SkBaseShadowTessellator::addArc(const SkVector& nextNormal, SkScalar offset, bool finishArc) { in addArc() argument
848 if (!SkComputeRadialSteps(fPrevOutset, nextNormal, offset, &rotSin, &rotCos, &numSteps)) { in addArc()
864 fPositions.push_back(fPrevPoint + nextNormal); in addArc()
868 fPrevOutset = nextNormal; in addArc()
/external/skqp/src/utils/
DSkShadowTessellator.cpp57 void addEdge(const SkVector& nextPoint, const SkVector& nextNormal, SkColor umbraColor,
80 bool addArc(const SkVector& nextNormal, SkScalar offset, bool finishArc);
399 void SkBaseShadowTessellator::addEdge(const SkPoint& nextPoint, const SkVector& nextNormal, in addEdge() argument
446 SkPoint newPoint = nextPoint + nextNormal; in addEdge()
456 fPrevOutset = nextNormal; in addEdge()
840 bool SkBaseShadowTessellator::addArc(const SkVector& nextNormal, SkScalar offset, bool finishArc) { in addArc() argument
844 if (!SkComputeRadialSteps(fPrevOutset, nextNormal, offset, &rotSin, &rotCos, &numSteps)) { in addArc()
860 fPositions.push_back(fPrevPoint + nextNormal); in addArc()
864 fPrevOutset = nextNormal; in addArc()
/external/skqp/src/gpu/ccpr/
DGrCCStrokeGeometry.cpp404 void GrCCStrokeGeometry::recordLeftJoinIfNotEmpty(Verb joinVerb, SkVector nextNormal) { in recordLeftJoinIfNotEmpty() argument
417 Sk2f n1 = Sk2f::Load(&nextNormal); in recordLeftJoinIfNotEmpty()
457 this->recordLeftJoinIfNotEmpty(joinVerb, nextNormal); in recordLeftJoinIfNotEmpty()
DGrCCStrokeGeometry.h113 void recordLeftJoinIfNotEmpty(Verb joinType, SkVector nextNormal);