Searched refs:next_process_time (Results 1 – 2 of 2) sorted by relevance
207 Timestamp next_process_time = pacing_controller_.NextSendTime(); in MaybeProcessPackets() local215 (now >= next_process_time && (next_process_time_.IsInfinite() || in MaybeProcessPackets()216 next_process_time < next_process_time_))) { in MaybeProcessPackets()218 next_process_time = pacing_controller_.NextSendTime(); in MaybeProcessPackets()224 next_process_time = std::max(now + min_sleep, next_process_time); in MaybeProcessPackets()226 TimeDelta sleep_time = next_process_time - now; in MaybeProcessPackets()228 next_process_time <= in MaybeProcessPackets()230 next_process_time_ = next_process_time; in MaybeProcessPackets()233 [this, next_process_time]() { MaybeProcessPackets(next_process_time); }, in MaybeProcessPackets()
66 int64_t next_process_time = *time_to_next + clock_->TimeInMilliseconds(); in Process() local67 if (!next_process_ms_ || next_process_time < *next_process_ms_) { in Process()68 next_process_ms_ = next_process_time; in Process()