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Searched refs:next_subroutine (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/compiler/glsl/
Dlink_uniforms.cpp710 this->next_subroutine = 0; in start_shader()
980 uniform->opaque[shader_type].index = this->next_subroutine; in handle_subroutines()
988 this->next_subroutine += MAX2(1, uniform->array_elements); in handle_subroutines()
1187 unsigned next_subroutine; member in parcel_out_uniform_storage
Dgl_nir_link_uniforms.c612 unsigned next_subroutine; member
844 uniform->opaque[stage].index = state->next_subroutine; in update_uniforms_shader_info()
852 state->next_subroutine += MAX2(1, uniform->array_elements); in update_uniforms_shader_info()