Searched refs:next_verts (Results 1 – 1 of 1) sorted by relevance
345 int next_verts = shader->llvm_emitted_vertices[i + 1 + (stream * shader->vector_length)]; in llvm_fetch_gs_outputs() local357 debug_assert(next_verts <= shader->max_output_vertices); in llvm_fetch_gs_outputs()358 if (next_verts) { in llvm_fetch_gs_outputs()361 shader->vertex_size * next_verts); in llvm_fetch_gs_outputs()