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Searched refs:nir_opt_dce (Results 1 – 25 of 34) sorted by relevance

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/external/mesa3d/src/intel/compiler/
Dbrw_nir.c563 OPT(nir_opt_dce); in brw_nir_optimize()
616 OPT(nir_opt_dce); in brw_nir_optimize()
998 OPT(nir_opt_dce); in brw_vectorize_lower_mem_access()
1063 OPT(nir_opt_dce); in brw_postprocess_nir()
1092 OPT(nir_opt_dce); in brw_postprocess_nir()
1105 OPT(nir_opt_dce); in brw_postprocess_nir()
1110 OPT(nir_opt_dce); in brw_postprocess_nir()
1115 OPT(nir_opt_dce); in brw_postprocess_nir()
1140 OPT(nir_opt_dce); in brw_postprocess_nir()
1143 OPT(nir_opt_dce); in brw_postprocess_nir()
/external/mesa3d/src/gallium/drivers/lima/
Dlima_program.c123 NIR_PASS(progress, s, nir_opt_dce); in lima_program_optimize_vs_nir()
143 NIR_PASS_V(s, nir_opt_dce); in lima_program_optimize_vs_nir()
218 NIR_PASS(progress, s, nir_opt_dce); in lima_program_optimize_fs_nir()
248 NIR_PASS_V(s, nir_opt_dce); in lima_program_optimize_fs_nir()
/external/mesa3d/src/compiler/nir/
Dnir_lower_mediump_outputs.c36 nir_opt_dce(nir); in nir_lower_mediump_outputs()
Dnir_opt_dce.c159 nir_opt_dce(nir_shader *shader) in nir_opt_dce() function
Dnir_lower_multiview.c167 progress |= nir_opt_dce(shader_no_position); in shader_only_position_uses_view_index()
Dmeson.build205 'nir_opt_dce.c',
/external/mesa3d/src/freedreno/ir3/
Dir3_nir.c205 progress |= OPT(s, nir_opt_dce); in ir3_optimize_loop()
246 OPT(s, nir_opt_dce); in ir3_optimize_loop()
524 OPT_V(s, nir_opt_dce); in ir3_nir_lower_variant()
Dir3_context.c104 NIR_PASS(progress, ctx->s, nir_opt_dce); in ir3_context_init()
/external/mesa3d/src/gallium/drivers/r600/sfn/
Dsfn_nir.cpp706 NIR_PASS(progress, shader, nir_opt_dce); in optimize_once()
718 NIR_PASS(progress, shader, nir_opt_dce); in optimize_once()
727 NIR_PASS(progress, shader, nir_opt_dce); in optimize_once()
850 NIR_PASS_V(sh, nir_opt_dce); in r600_shader_from_nir()
/external/mesa3d/src/gallium/drivers/radeonsi/
Dsi_shader_nir.c456 NIR_PASS(progress, nir, nir_opt_dce); in si_nir_opts()
623 NIR_PASS_V(nir, nir_opt_dce); in si_lower_io()
708 NIR_PASS_V(nir, nir_opt_dce); in si_lower_nir()
/external/mesa3d/src/gallium/drivers/freedreno/a2xx/
Dir2_nir.c73 progress |= OPT(s, nir_opt_dce); in ir2_optimize_loop()
88 OPT(s, nir_opt_dce); in ir2_optimize_loop()
1098 OPT_V(ctx->nir, nir_opt_dce); in ir2_nir_compile()
1116 OPT_V(ctx->nir, nir_opt_dce); in ir2_nir_compile()
/external/mesa3d/src/gallium/frontends/clover/nir/
Dinvocation.cpp445 NIR_PASS_V(nir, nir_opt_dce);
501 NIR_PASS_V(nir, nir_opt_dce);
/external/mesa3d/src/gallium/drivers/etnaviv/
Detnaviv_compiler_nir.c150 progress |= OPT(s, nir_opt_dce); in etna_optimize_loop()
164 OPT(s, nir_opt_dce); in etna_optimize_loop()
963 nir_opt_dce(shader); in emit_shader()
1138 NIR_PASS_V(s, nir_opt_dce); in etna_compile_shader_nir()
/external/mesa3d/src/broadcom/compiler/
Dvir.c850 NIR_PASS_V(c->s, nir_opt_dce); in v3d_nir_lower_vs_early()
882 NIR_PASS_V(c->s, nir_opt_dce); in v3d_nir_lower_gs_early()
1149 NIR_PASS_V(c->s, nir_opt_dce); in v3d_attempt_compile()
/external/mesa3d/src/gallium/drivers/zink/
Dzink_compiler.c173 NIR_PASS(progress, s, nir_opt_dce); in optimize_nir()
/external/mesa3d/src/mesa/state_tracker/
Dst_glsl_to_nir.cpp283 NIR_PASS(progress, nir, nir_opt_dce); in st_nir_opts()
287 NIR_PASS(progress, nir, nir_opt_dce); in st_nir_opts()
/external/mesa3d/src/panfrost/midgard/
Dmidgard_compile.c276 NIR_PASS(progress, nir, nir_opt_dce); in optimise_nir()
325 NIR_PASS(progress, nir, nir_opt_dce); in optimise_nir()
342 NIR_PASS(progress, nir, nir_opt_dce); in optimise_nir()
352 NIR_PASS(progress, nir, nir_opt_dce); in optimise_nir()
/external/mesa3d/src/compiler/nir/tests/
Dvars_tests.cpp1628 nir_opt_dce(b->shader); in TEST_F()
1667 nir_opt_dce(b->shader); in TEST_F()
1733 nir_opt_dce(b->shader); in TEST_F()
1795 nir_opt_dce(b->shader); in TEST_F()
/external/mesa3d/src/compiler/
DMakefile.sources324 nir/nir_opt_dce.c \
/external/mesa3d/src/gallium/auxiliary/nir/
Dnir_to_tgsi.c2291 NIR_PASS(progress, s, nir_opt_dce); in ntt_optimize_nir()
2583 NIR_PASS_V(s, nir_opt_dce); in nir_to_tgsi()
2605 NIR_PASS_V(s, nir_opt_dce); in nir_to_tgsi()
/external/mesa3d/src/broadcom/vulkan/
Dv3dv_pipeline.c308 OPT(nir_opt_dce); in nir_optimize()
1693 NIR_PASS(progress, nir, nir_opt_dce); in st_nir_opts()
1697 NIR_PASS(progress, nir, nir_opt_dce); in st_nir_opts()
/external/mesa3d/src/amd/vulkan/
Dradv_shader.c207 NIR_PASS(progress, shader, nir_opt_dce); in radv_optimize_nir()
212 NIR_PASS(progress, shader, nir_opt_dce); in radv_optimize_nir()
Dradv_pipeline.c2300 nir_opt_dce(ordered_shaders[i]); in radv_link_shaders()
2311 nir_opt_dce(ordered_shaders[i - 1]); in radv_link_shaders()
2331 nir_opt_dce(ordered_shaders[i]); in radv_link_shaders()
3221 NIR_PASS_V(nir[i], nir_opt_dce); in radv_create_shaders()
3238 NIR_PASS_V(nir[i], nir_opt_dce); in radv_create_shaders()
3251 nir_opt_dce(nir[i]); in radv_create_shaders()
/external/mesa3d/src/freedreno/vulkan/
Dtu_shader.c663 nir_opt_dce(shader); in tu_lower_io()
/external/mesa3d/src/gallium/frontends/lavapipe/
Dlvp_pipeline.c606 progress |= nir_opt_dce(nir); in lvp_shader_compile_to_ir()

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