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/external/angle/src/libANGLE/renderer/d3d/d3d11/
DBlit11.cpp259 uint32_t normDepth = source[0] & 0x00FFFFFF; in Depth24Stencil8ToDepth32F() local
260 float floatDepth = gl::normalizedToFloat<24>(normDepth); in Depth24Stencil8ToDepth32F()