Searched refs:normDepth (Results 1 – 1 of 1) sorted by relevance
259 uint32_t normDepth = source[0] & 0x00FFFFFF; in Depth24Stencil8ToDepth32F() local260 float floatDepth = gl::normalizedToFloat<24>(normDepth); in Depth24Stencil8ToDepth32F()