Searched refs:nr_gs_variants (Results 1 – 3 of 3) sorted by relevance
107 if (llvm->nr_gs_variants >= DRAW_MAX_SHADER_VARIANTS) { in llvm_middle_end_prepare_gs()110 shader->variants_cached, llvm->nr_gs_variants); in llvm_middle_end_prepare_gs()134 llvm->nr_gs_variants++; in llvm_middle_end_prepare_gs()
795 int nr_gs_variants; member
795 llvm->nr_gs_variants = 0; in draw_llvm_create()2963 variant->shader->variants_cached, llvm->nr_gs_variants); in draw_gs_llvm_destroy_variant()2971 llvm->nr_gs_variants--; in draw_gs_llvm_destroy_variant()