Searched refs:nr_tes_variants (Results 1 – 3 of 3) sorted by relevance
247 if (llvm->nr_tes_variants >= DRAW_MAX_SHADER_VARIANTS) { in llvm_middle_end_prepare_tes()250 shader->variants_cached, llvm->nr_tes_variants); in llvm_middle_end_prepare_tes()274 llvm->nr_tes_variants++; in llvm_middle_end_prepare_tes()
801 int nr_tes_variants; member
801 llvm->nr_tes_variants = 0; in draw_llvm_create()4119 variant->shader->variants_cached, llvm->nr_tes_variants); in draw_tes_llvm_destroy_variant()4127 llvm->nr_tes_variants--; in draw_tes_llvm_destroy_variant()