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Searched refs:numBlocksWide (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d9/
Drenderer9_utils.cpp780 GLuint numBlocksWide = (width + d3dFormatInfo.blockWidth - 1) / d3dFormatInfo.blockWidth; in ComputeBlockSize() local
782 return (d3dFormatInfo.pixelBytes * numBlocksWide * numBlocksHight); in ComputeBlockSize()
/external/angle/src/libANGLE/
Dformatutils.cpp1591 auto numBlocksWide = (checkedWidth + checkedBlockWidth - 1u) / checkedBlockWidth; in computeCompressedImageSize() local
1593 if (numBlocksWide.IsValid() && numBlocksWide.ValueOrDie() < minBlockWidth) in computeCompressedImageSize()
1594 numBlocksWide = minBlockWidth; in computeCompressedImageSize()
1597 auto bytes = numBlocksWide * numBlocksHigh * pixelBytes * checkedDepth; in computeCompressedImageSize()