Searched refs:numBlocksWide (Results 1 – 2 of 2) sorted by relevance
780 GLuint numBlocksWide = (width + d3dFormatInfo.blockWidth - 1) / d3dFormatInfo.blockWidth; in ComputeBlockSize() local782 return (d3dFormatInfo.pixelBytes * numBlocksWide * numBlocksHight); in ComputeBlockSize()
1591 auto numBlocksWide = (checkedWidth + checkedBlockWidth - 1u) / checkedBlockWidth; in computeCompressedImageSize() local1593 if (numBlocksWide.IsValid() && numBlocksWide.ValueOrDie() < minBlockWidth) in computeCompressedImageSize()1594 numBlocksWide = minBlockWidth; in computeCompressedImageSize()1597 auto bytes = numBlocksWide * numBlocksHigh * pixelBytes * checkedDepth; in computeCompressedImageSize()