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Searched refs:numGroupsX (Results 1 – 22 of 22) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
DRendererGL.cpp340 GLuint numGroupsX, in dispatchCompute() argument
344 mFunctions->dispatchCompute(numGroupsX, numGroupsY, numGroupsZ); in dispatchCompute()
DRendererGL.h118 GLuint numGroupsX,
DContextGL.h255 GLuint numGroupsX,
DContextGL.cpp930 GLuint numGroupsX, in dispatchCompute() argument
934 return mRenderer->dispatchCompute(context, numGroupsX, numGroupsY, numGroupsZ); in dispatchCompute()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.h41 void setComputeWorkGroups(GLuint numGroupsX, GLuint numGroupsY, GLuint numGroupsZ);
179 GLuint numGroupsX,
DContext11.h227 GLuint numGroupsX,
DContext11.cpp833 GLuint numGroupsX, in dispatchCompute() argument
837 return mRenderer->dispatchCompute(context, numGroupsX, numGroupsY, numGroupsZ); in dispatchCompute()
DRenderer11.h412 GLuint numGroupsX,
DStateManager11.cpp468 void ShaderConstants11::setComputeWorkGroups(GLuint numGroupsX, in setComputeWorkGroups() argument
472 mCompute.numWorkGroups[0] = numGroupsX; in setComputeWorkGroups()
878 GLuint numGroupsX, in updateStateForCompute() argument
882 mShaderConstants.setComputeWorkGroups(numGroupsX, numGroupsY, numGroupsZ); in updateStateForCompute()
DRenderer11.cpp4039 GLuint numGroupsX, in dispatchCompute() argument
4051 ANGLE_TRY(mStateManager.updateStateForCompute(context, numGroupsX, numGroupsY, numGroupsZ)); in dispatchCompute()
4052 mDeviceContext->Dispatch(numGroupsX, numGroupsY, numGroupsZ); in dispatchCompute()
/external/angle/src/libANGLE/renderer/
DContextImpl.h206 GLuint numGroupsX,
/external/angle/src/libANGLE/renderer/null/
DContextNULL.h238 GLuint numGroupsX,
DContextNULL.cpp475 GLuint numGroupsX, in dispatchCompute() argument
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DContext9.h224 GLuint numGroupsX,
DContext9.cpp448 GLuint numGroupsX, in dispatchCompute() argument
/external/angle/src/libANGLE/renderer/metal/
DContextMtl.h248 GLuint numGroupsX,
DContextMtl.mm1221 GLuint numGroupsX,
/external/deqp/modules/gles31/functional/
Des31fNegativeComputeTests.cpp514 GLuint numGroupsX; in invalid_dispatch_compute_indirect() member
/external/angle/src/libANGLE/
DvalidationES31.cpp1354 GLuint numGroupsX, in ValidateDispatchCompute() argument
1374 if (numGroupsX > static_cast<GLuint>(caps.maxComputeWorkGroupCount[0])) in ValidateDispatchCompute()
DContext.cpp6267 void Context::dispatchCompute(GLuint numGroupsX, GLuint numGroupsY, GLuint numGroupsZ) in dispatchCompute() argument
6269 if (numGroupsX == 0u || numGroupsY == 0u || numGroupsZ == 0u) in dispatchCompute()
6277 mImplementation->dispatchCompute(this, numGroupsX, numGroupsY, numGroupsZ); in dispatchCompute()
/external/angle/src/libANGLE/renderer/vulkan/
DContextVk.h314 GLuint numGroupsX,
DContextVk.cpp4464 GLuint numGroupsX, in dispatchCompute() argument
4470 mOutsideRenderPassCommands->getCommandBuffer().dispatch(numGroupsX, numGroupsY, numGroupsZ); in dispatchCompute()