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Searched refs:numGroupsZ (Results 1 – 22 of 22) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
DRendererGL.cpp342 GLuint numGroupsZ) in dispatchCompute() argument
344 mFunctions->dispatchCompute(numGroupsX, numGroupsY, numGroupsZ); in dispatchCompute()
DRendererGL.h120 GLuint numGroupsZ);
DContextGL.h257 GLuint numGroupsZ) override;
DContextGL.cpp932 GLuint numGroupsZ) in dispatchCompute() argument
934 return mRenderer->dispatchCompute(context, numGroupsX, numGroupsY, numGroupsZ); in dispatchCompute()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.h41 void setComputeWorkGroups(GLuint numGroupsX, GLuint numGroupsY, GLuint numGroupsZ);
181 GLuint numGroupsZ);
DContext11.h229 GLuint numGroupsZ) override;
DContext11.cpp835 GLuint numGroupsZ) in dispatchCompute() argument
837 return mRenderer->dispatchCompute(context, numGroupsX, numGroupsY, numGroupsZ); in dispatchCompute()
DRenderer11.h414 GLuint numGroupsZ);
DStateManager11.cpp470 GLuint numGroupsZ) in setComputeWorkGroups() argument
474 mCompute.numWorkGroups[2] = numGroupsZ; in setComputeWorkGroups()
880 GLuint numGroupsZ) in updateStateForCompute() argument
882 mShaderConstants.setComputeWorkGroups(numGroupsX, numGroupsY, numGroupsZ); in updateStateForCompute()
DRenderer11.cpp4041 GLuint numGroupsZ) in dispatchCompute() argument
4051 ANGLE_TRY(mStateManager.updateStateForCompute(context, numGroupsX, numGroupsY, numGroupsZ)); in dispatchCompute()
4052 mDeviceContext->Dispatch(numGroupsX, numGroupsY, numGroupsZ); in dispatchCompute()
/external/angle/src/libANGLE/renderer/
DContextImpl.h208 GLuint numGroupsZ) = 0;
/external/angle/src/libANGLE/renderer/null/
DContextNULL.h240 GLuint numGroupsZ) override;
DContextNULL.cpp477 GLuint numGroupsZ) in dispatchCompute() argument
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DContext9.h226 GLuint numGroupsZ) override;
DContext9.cpp450 GLuint numGroupsZ) in dispatchCompute() argument
/external/angle/src/libANGLE/renderer/metal/
DContextMtl.h250 GLuint numGroupsZ) override;
DContextMtl.mm1223 GLuint numGroupsZ)
/external/deqp/modules/gles31/functional/
Des31fNegativeComputeTests.cpp516 GLuint numGroupsZ; in invalid_dispatch_compute_indirect() member
/external/angle/src/libANGLE/
DvalidationES31.cpp1356 GLuint numGroupsZ) in ValidateDispatchCompute() argument
1384 if (numGroupsZ > static_cast<GLuint>(caps.maxComputeWorkGroupCount[2])) in ValidateDispatchCompute()
DContext.cpp6267 void Context::dispatchCompute(GLuint numGroupsX, GLuint numGroupsY, GLuint numGroupsZ) in dispatchCompute() argument
6269 if (numGroupsX == 0u || numGroupsY == 0u || numGroupsZ == 0u) in dispatchCompute()
6277 mImplementation->dispatchCompute(this, numGroupsX, numGroupsY, numGroupsZ); in dispatchCompute()
/external/angle/src/libANGLE/renderer/vulkan/
DContextVk.h316 GLuint numGroupsZ) override;
DContextVk.cpp4466 GLuint numGroupsZ) in dispatchCompute() argument
4470 mOutsideRenderPassCommands->getCommandBuffer().dispatch(numGroupsX, numGroupsY, numGroupsZ); in dispatchCompute()