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Searched refs:numRequiredSamplers (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/glshared/
DglsRandomShaderCase.cpp255 const int numRequiredSamplers = getNumSamplerUniforms(shader.getUniforms()); in checkShaderLimits() local
257 if (numRequiredSamplers > 0) in checkShaderLimits()
269 if (numSupported < numRequiredSamplers) in checkShaderLimits()
270 …throw tcu::NotSupportedError("Shader requires " + de::toString(numRequiredSamplers) + " sampler(s)… in checkShaderLimits()