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Searched refs:numThreadsPerProcGroup (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
Dthreads.cpp1016 uint32_t numThreadsPerProcGroup = 0; in CreateThreadPool() local
1017 CalculateProcessorTopology(nodes, numThreadsPerProcGroup); in CreateThreadPool()
1018 assert(numThreadsPerProcGroup > 0); in CreateThreadPool()
1248 bool bForceBindProcGroup = (numThreads > numThreadsPerProcGroup); in CreateThreadPool()
1249 uint32_t numProcGroups = (numThreads + numThreadsPerProcGroup - 1) / numThreadsPerProcGroup; in CreateThreadPool()