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Searched refs:numVertsPerQuad (Results 1 – 1 of 1) sorted by relevance

/external/skia/src/gpu/ops/
DGrQuadPerEdgeAA.cpp435 int maxNumQuads, numIndicesPerQuad, numVertsPerQuad; in IssueDraw() local
441 numVertsPerQuad = GrResourceProvider::NumVertsPerAAQuad(); in IssueDraw()
446 numVertsPerQuad = GrResourceProvider::NumVertsPerNonAAQuad(); in IssueDraw()
455 int offset = absVertBufferOffset + runningQuadCount * numVertsPerQuad; in IssueDraw()
457 renderPass->drawIndexPattern(numIndicesPerQuad, quadsInDraw, maxNumQuads, numVertsPerQuad, in IssueDraw()
463 int minVertex = runningQuadCount * numVertsPerQuad; in IssueDraw()
464 int maxVertex = (runningQuadCount + quadsInDraw) * numVertsPerQuad - 1; // inclusive in IssueDraw()