Searched refs:num_prolog_vgprs (Results 1 – 1 of 1) sorted by relevance
292 static void declare_vs_input_vgprs(struct si_shader_context *ctx, unsigned *num_prolog_vgprs) in declare_vs_input_vgprs() argument324 *num_prolog_vgprs += shader->selector->info.num_inputs; in declare_vs_input_vgprs()377 unsigned num_prolog_vgprs = 0; in si_create_function() local398 declare_vs_input_vgprs(ctx, &num_prolog_vgprs); in si_create_function()417 declare_vs_input_vgprs(ctx, &num_prolog_vgprs); in si_create_function()474 declare_vs_input_vgprs(ctx, &num_prolog_vgprs); in si_create_function()542 declare_vs_input_vgprs(ctx, &num_prolog_vgprs); in si_create_function()665 num_prolog_vgprs += num_color_elements; in si_create_function()747 assert(shader->info.num_input_vgprs >= num_prolog_vgprs); in si_create_function()748 shader->info.num_input_vgprs -= num_prolog_vgprs; in si_create_function()