Searched refs:num_push_consts (Results 1 – 1 of 1) sorted by relevance
137 uint8_t num_push_consts = in allocate_inline_push_consts() local142 if (num_push_consts < remaining_sgprs) { in allocate_inline_push_consts()143 args->shader_info->num_inline_push_consts = num_push_consts; in allocate_inline_push_consts()152 if (args->shader_info->num_inline_push_consts == num_push_consts && in allocate_inline_push_consts()