/external/mesa3d/src/gallium/drivers/nouveau/nv30/ |
D | nv30_context.h | 43 struct nv30_context { struct 127 static inline struct nv30_context * argument 128 nv30_context(struct pipe_context *pipe) in nv30_context() function 130 return (struct nv30_context *)pipe; in nv30_context() 140 nv30_vbo_validate(struct nv30_context *nv30); 155 nv30_vertprog_validate(struct nv30_context *nv30); 161 nv30_fragprog_validate(struct nv30_context *nv30); 167 nv30_texture_validate(struct nv30_context *nv30); 173 nv30_fragtex_validate(struct nv30_context *nv30); 179 nv40_verttex_validate(struct nv30_context *nv30); [all …]
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D | nv30_state.c | 42 struct nouveau_object *eng3d = nv30_context(pipe)->screen->eng3d; in nv30_blend_state_create() 121 struct nv30_context *nv30 = nv30_context(pipe); in nv30_blend_state_bind() 198 struct nv30_context *nv30 = nv30_context(pipe); in nv30_rasterizer_state_bind() 214 struct nouveau_object *eng3d = nv30_context(pipe)->screen->eng3d; in nv30_zsa_state_create() 276 struct nv30_context *nv30 = nv30_context(pipe); in nv30_zsa_state_bind() 292 struct nv30_context *nv30 = nv30_context(pipe); in nv30_set_blend_color() 302 struct nv30_context *nv30 = nv30_context(pipe); in nv30_set_stencil_ref() 312 struct nv30_context *nv30 = nv30_context(pipe); in nv30_set_clip_state() 322 struct nv30_context *nv30 = nv30_context(pipe); in nv30_set_sample_mask() 333 struct nv30_context *nv30 = nv30_context(pipe); in nv30_set_constant_buffer() [all …]
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D | nv30_state_validate.c | 36 nv30_validate_fb(struct nv30_context *nv30) in nv30_validate_fb() 175 nv30_validate_blend_colour(struct nv30_context *nv30) in nv30_validate_blend_colour() 204 nv30_validate_stencil_ref(struct nv30_context *nv30) in nv30_validate_stencil_ref() 215 nv30_validate_stipple(struct nv30_context *nv30) in nv30_validate_stipple() 224 nv30_validate_scissor(struct nv30_context *nv30) in nv30_validate_scissor() 246 nv30_validate_viewport(struct nv30_context *nv30) in nv30_validate_viewport() 275 nv30_validate_clip(struct nv30_context *nv30) in nv30_validate_clip() 296 nv30_validate_blend(struct nv30_context *nv30) in nv30_validate_blend() 305 nv30_validate_zsa(struct nv30_context *nv30) in nv30_validate_zsa() 314 nv30_validate_rasterizer(struct nv30_context *nv30) in nv30_validate_rasterizer() [all …]
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D | nv30_context.c | 41 struct nv30_context *nv30; in nv30_context_kick_notify() 75 struct nv30_context *nv30 = nv30_context(pipe); in nv30_context_flush() 92 struct nv30_context *nv30 = nv30_context(&nv->pipe); in nv30_invalidate_resource_storage() 154 struct nv30_context *nv30 = nv30_context(pipe); in nv30_context_destroy() 193 struct nv30_context *nv30 = CALLOC_STRUCT(nv30_context); in nv30_context_create()
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D | nv40_verttex.c | 30 nv40_verttex_validate(struct nv30_context *nv30) in nv40_verttex_validate() 55 struct nv30_context *nv30 = nv30_context(pipe); in nv40_verttex_sampler_states_bind() 77 struct nv30_context *nv30 = nv30_context(pipe); in nv40_verttex_set_sampler_views()
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D | nv30_query.c | 152 struct nv30_context *nv30 = nv30_context(pipe); in nv30_query_begin() 182 struct nv30_context *nv30 = nv30_context(pipe); in nv30_query_end() 245 struct nv30_context *nv30 = nv30_context(pipe); in nv40_query_render_condition() 277 struct nouveau_object *eng3d = nv30_context(pipe)->screen->eng3d; in nv30_query_init()
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D | nv30_fragprog.c | 35 nv30_fragprog_upload(struct nv30_context *nv30) in nv30_fragprog_upload() 66 nv30_fragprog_validate(struct nv30_context *nv30) in nv30_fragprog_validate() 156 draw_delete_fragment_shader(nv30_context(pipe)->draw, fp->draw); in nv30_fp_state_delete() 167 struct nv30_context *nv30 = nv30_context(pipe); in nv30_fp_state_bind()
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D | nv30_clear.c | 56 struct nv30_context *nv30 = nv30_context(pipe); in nv30_clear() 107 struct nv30_context *nv30 = nv30_context(pipe); in nv30_clear_render_target() 167 struct nv30_context *nv30 = nv30_context(pipe); in nv30_clear_depth_stencil()
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D | nv30_vbo.c | 38 nv30_emit_vtxattr(struct nv30_context *nv30, struct pipe_vertex_buffer *vb, in nv30_emit_vtxattr() 82 nv30_vbuf_range(struct nv30_context *nv30, int vbi, in nv30_vbuf_range() 92 nv30_prevalidate_vbufs(struct nv30_context *nv30) in nv30_prevalidate_vbufs() 128 nv30_update_user_vbufs(struct nv30_context *nv30) in nv30_update_user_vbufs() 166 nv30_release_user_vbufs(struct nv30_context *nv30) in nv30_release_user_vbufs() 181 nv30_vbo_validate(struct nv30_context *nv30) 328 struct nv30_context *nv30 = nv30_context(pipe); 335 nv30_draw_arrays(struct nv30_context *nv30, 459 nv30_draw_elements(struct nv30_context *nv30, bool shorten, 549 struct nv30_context *nv30 = nv30_context(pipe);
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D | nv30_fragtex.c | 34 nv30_fragtex_validate(struct nv30_context *nv30) in nv30_fragtex_validate() 156 struct nv30_context *nv30 = nv30_context(pipe); in nv30_fragtex_sampler_states_bind() 178 struct nv30_context *nv30 = nv30_context(pipe); in nv30_fragtex_set_sampler_views()
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D | nv30_draw.c | 39 struct nv30_context *nv30; 72 struct nv30_context *nv30 = r->nv30; in nv30_render_allocate_vertices() 126 struct nv30_context *nv30 = r->nv30; in nv30_render_draw_elements() 169 struct nv30_context *nv30 = r->nv30; in nv30_render_draw_arrays() 278 nv30_render_validate(struct nv30_context *nv30) in nv30_render_validate() 381 struct nv30_context *nv30 = nv30_context(pipe); in nv30_render_vbo() 472 nv30_render_create(struct nv30_context *nv30) in nv30_render_create() 499 struct nv30_context *nv30 = nv30_context(pipe); in nv30_draw_init()
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D | nv30_screen.h | 15 struct nv30_context; 20 struct nv30_context *cur_ctx;
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D | nv30_resource.c | 37 struct nv30_context *nv30 = nv30_context(pipe); in nv30_memory_barrier()
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D | nv30_vertprog.c | 55 nv30_vertprog_validate(struct nv30_context *nv30) in nv30_vertprog_validate() 243 draw_delete_vertex_shader(nv30_context(pipe)->draw, vp->draw); in nv30_vp_state_delete() 252 struct nv30_context *nv30 = nv30_context(pipe); in nv30_vp_state_bind()
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D | nv30_miptree.c | 144 struct nv30_context *nv30 = nv30_context(pipe); in nv30_resource_copy_region() 163 nv30_resource_resolve(struct nv30_context *nv30, in nv30_resource_resolve() 216 struct nv30_context *nv30 = nv30_context(pipe); in nv30_blit() 280 struct nv30_context *nv30 = nv30_context(pipe); in nv30_miptree_transfer_map() 372 struct nv30_context *nv30 = nv30_context(pipe); in nv30_miptree_transfer_unmap()
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D | nv30_texture.c | 131 struct nouveau_object *eng3d = nv30_context(pipe)->screen->eng3d; in nv30_sampler_state_create() 167 so->wrap |= nv30_context(pipe)->config.aniso; in nv30_sampler_state_create() 223 struct nouveau_object *eng3d = nv30_context(pipe)->screen->eng3d; in nv30_sampler_view_create()
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D | nv30_transfer.h | 26 nv30_transfer_rect(struct nv30_context *, enum nv30_transfer_filter filter,
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D | nv30_transfer.c | 27 struct nv30_context *nv30, enum nv30_transfer_filter filter, \ 71 nv30_transfer_rect_vertprog(struct nv30_context *nv30) in nv30_transfer_rect_vertprog() 112 nv30_transfer_rect_fragprog(struct nv30_context *nv30) in nv30_transfer_rect_fragprog() 652 nv30_transfer_rect(struct nv30_context *nv30, enum nv30_transfer_filter filter, in nv30_transfer_rect()
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D | nv30_push.c | 198 nv30_push_vbo(struct nv30_context *nv30, const struct pipe_draw_info *info) in nv30_push_vbo()
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/external/mesa3d/src/gallium/drivers/nouveau/ |
D | Makefile.sources | 31 nv30/nv30_context.c \ 32 nv30/nv30_context.h \
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D | meson.build | 49 'nv30/nv30_context.c', 50 'nv30/nv30_context.h',
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