Searched refs:out_clamped_and_rounded (Results 1 – 2 of 2) sorted by relevance
868 float* out_clamped, float* out_clamped_and_rounded) in getTessellationLevelAfterVertexSpacing() argument893 if (out_clamped_and_rounded != DE_NULL) in getTessellationLevelAfterVertexSpacing()895 *out_clamped_and_rounded = level; in getTessellationLevelAfterVertexSpacing()925 if (out_clamped_and_rounded != DE_NULL) in getTessellationLevelAfterVertexSpacing()927 *out_clamped_and_rounded = (float)level_temp; in getTessellationLevelAfterVertexSpacing()957 if (out_clamped_and_rounded != DE_NULL) in getTessellationLevelAfterVertexSpacing()959 *out_clamped_and_rounded = (float)level_temp; in getTessellationLevelAfterVertexSpacing()
299 float* out_clamped_and_rounded);