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Searched refs:out_color (Results 1 – 25 of 27) sorted by relevance

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/external/mesa3d/src/compiler/nir/
Dnir_lower_fragcolor.c73 nir_variable *out_color = nir_variable_create(b->shader, nir_var_shader_out, in lower_fragcolor_instr() local
76 out_color->data.location = FRAG_RESULT_DATA0 + i; in lower_fragcolor_instr()
77 out_color->data.driver_location = i; in lower_fragcolor_instr()
78 out_color->data.index = out->data.index; in lower_fragcolor_instr()
79 nir_store_var(b, out_color, frag_color, writemask); in lower_fragcolor_instr()
/external/mesa3d/src/amd/compiler/tests/
Dtest_isel.cpp32 layout(location = 0) out vec4 out_color;
34 out_color = in_color;
39 layout(location = 0) out vec4 out_color;
50 out_color = in_color;
/external/deqp/external/vulkancts/data/vulkan/draw/
DVertexFetchInstanceIndex.vert7 layout(location = 0) out vec4 out_color;
16 out_color = in_color;
18 out_color = vec4(1.0, 0.0, 0.0, 1.0);
DVertexFetch.vert7 layout(location = 0) out vec4 out_color;
16 out_color = in_color;
18 out_color = vec4(1.0, 0.0, 0.0, 1.0);
DVertexFetchInstanced.vert7 layout(location = 0) out vec4 out_color;
20 out_color = in_color;
22 out_color = vec4(1.0, 0.0, 0.0, 1.0);
DVertexFetchInstancedFirstInstance.vert7 layout(location = 0) out vec4 out_color;
20 out_color = in_color;
22 out_color = vec4(1.0, 0.0, 0.0, 1.0);
DVertexFetchShaderDrawParameters.vert8 layout(location = 0) out vec4 out_color;
23 out_color = in_color * colors[baseInstanceIndex];
25 out_color = vec4(1.0, 0.0, 0.0, 1.0);
DVertexFetchShaderDrawParametersDrawIndex.vert8 layout(location = 0) out vec4 out_color;
23 out_color = in_color * colors[gl_DrawIDARB];
25 out_color = vec4(1.0, 0.0, 0.0, 1.0);
DVertexFetch.frag3 layout(location = 0) out vec4 out_color;
6 out_color = in_color;
/external/deqp/external/vulkancts/data/vulkan/amber/spirv_assembly/instruction/spirv1p4/hlsl_functionality1/
Dmember_decorate_string.amber30 ; layout(location=0) vec4 out_color;
36 ; out_color = vec4(0.0, 1.0, 0.0, 1.0);
106 layout(location=0) out vec4 out_color;
110 out_color = vec4(0.0, 1.0, 0.0, 1.0);
/external/deqp/external/vulkancts/data/vulkan/dynamic_state/
DVertexFetch.frag5 layout(location = 0) out vec4 out_color;
9 out_color = in_color;
DVertexFetch.vert7 layout(location = 0) out vec4 out_color;
12 out_color = in_color;
DViewportArray.geom8 layout(location = 0) out vec4 out_color;
14 out_color = in_color[i];
/external/angle/third_party/vulkan-deps/glslang/src/Test/baseResults/
Dspv.paramMemory.frag.out32 Name 61 "out_color"
46 Decorate 61(out_color) Location 0
73 61(out_color): 60(ptr) Variable Output
98 Store 61(out_color) 63
Dspv.paramMemory.420.frag.out37 Name 66 "out_color"
58 Decorate 66(out_color) Location 0
84 66(out_color): 65(ptr) Variable Output
117 Store 66(out_color) 68
/external/deqp-deps/glslang/Test/baseResults/
Dspv.paramMemory.frag.out32 Name 61 "out_color"
46 Decorate 61(out_color) Location 0
73 61(out_color): 60(ptr) Variable Output
98 Store 61(out_color) 63
Dspv.paramMemory.420.frag.out37 Name 66 "out_color"
58 Decorate 66(out_color) Location 0
84 66(out_color): 65(ptr) Variable Output
117 Store 66(out_color) 68
/external/deqp/external/vulkancts/data/vulkan/amber/combined_operations/
Dnotxor.amber26 layout(location=0) out vec4 out_color;
29 out_color = vec4(~(pushConstants.op1^pushConstants.op2));
/external/angle/third_party/vulkan-deps/glslang/src/Test/
Dspv.paramMemory.420.frag12 out layout(location = 0) vec4 out_color;
32 out_color = vec4(0.0);
Dspv.paramMemory.frag9 out layout(location = 0) highp vec4 out_color;
29 out_color = vec4(0.0);
/external/deqp-deps/glslang/Test/
Dspv.paramMemory.frag9 out layout(location = 0) highp vec4 out_color;
29 out_color = vec4(0.0);
Dspv.paramMemory.420.frag12 out layout(location = 0) vec4 out_color;
32 out_color = vec4(0.0);
/external/deqp/external/vulkancts/data/vulkan/amber/pipeline/
Dprimitive_id_from_tess.amber59 layout (location=0) out vec4 out_color;
76 out_color = primitive_color;
/external/deqp/external/vulkancts/data/vulkan/amber/spirv_assembly/instruction/function_params/
Dsampler_param.amber22 layout(location=0) out vec4 out_color;
24 out_color = vec4(0.0, 1.0, 0.0, 1.0);
/external/deqp/external/openglcts/modules/glesext/gpu_shader5/
DesextcGPUShader5TextureGatherOffset.hpp70 virtual void getBorderColor(glw::GLfloat out_color[4]) = 0;
203 virtual void getBorderColor(glw::GLfloat out_color[4]);
256 virtual void getBorderColor(glw::GLfloat out_color[4]);

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