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Searched refs:pShader (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/gallium/frontends/nine/
Ddevice9.h706 IDirect3DVertexShader9 *pShader );
788 IDirect3DPixelShader9 *pShader );
Dnine_state.h391 struct NineVertexShader9 *pShader);
Ddevice9.c3324 IDirect3DVertexShader9 *pShader ) in NineDevice9_SetVertexShader() argument
3327 struct NineVertexShader9 *vs_shader = (struct NineVertexShader9*)pShader; in NineDevice9_SetVertexShader()
3329 DBG("This=%p pShader=%p\n", This, pShader); in NineDevice9_SetVertexShader()
3740 IDirect3DPixelShader9 *pShader ) in NineDevice9_SetPixelShader() argument
3743 struct NinePixelShader9 *ps = (struct NinePixelShader9*)pShader; in NineDevice9_SetPixelShader()
3745 DBG("This=%p pShader=%p\n", This, pShader); in NineDevice9_SetPixelShader()
3748 nine_bind(&state->ps, pShader); in NineDevice9_SetPixelShader()
Dnine_lock.c1623 IDirect3DVertexShader9 *pShader ) in LockDevice9_SetVertexShader() argument
1627 r = NineDevice9_SetVertexShader(This, pShader); in LockDevice9_SetVertexShader()
1809 IDirect3DPixelShader9 *pShader ) in LockDevice9_SetPixelShader() argument
1813 r = NineDevice9_SetPixelShader(This, pShader); in LockDevice9_SetPixelShader()
Dnine_state.c1606 ARG_BIND_REF(struct NineVertexShader9, pShader)) in CSMT_ITEM_NO_WAIT() argument
1611 nine_bind(&context->vs, pShader); in CSMT_ITEM_NO_WAIT()
/external/mesa3d/include/D3D9/
Dd3d9.h250 virtual HRESULT WINAPI SetVertexShader(IDirect3DVertexShader9 *pShader) = 0;
265 virtual HRESULT WINAPI SetPixelShader(IDirect3DPixelShader9 *pShader) = 0;
838 HRESULT (WINAPI *SetVertexShader)(IDirect3DDevice9 *This, IDirect3DVertexShader9 *pShader);
853 HRESULT (WINAPI *SetPixelShader)(IDirect3DDevice9 *This, IDirect3DPixelShader9 *pShader);
1089 HRESULT (WINAPI *SetVertexShader)(IDirect3DDevice9Ex *This, IDirect3DVertexShader9 *pShader);
1104 HRESULT (WINAPI *SetPixelShader)(IDirect3DDevice9Ex *This, IDirect3DPixelShader9 *pShader);