Searched refs:pixelShaderModel (Results 1 – 6 of 6) sorted by relevance
488 if(pixelShaderModel() >= 0x0300) return false; in fogActive()620 if(pixelShaderModel() <= 0x0103 && coordinate < 8 && textureTransformProject[coordinate]) in isProjectionComponent()1386 if(textureTransformProject[coordinate] && pixelShaderModel() <= 0x0103) in textureActive()1439 unsigned short Context::pixelShaderModel() const in pixelShaderModel() function in sw::Context
184 else if(context->pixelShaderModel() < 0x0300) in update()
402 unsigned short pixelShaderModel() const;
1089 if(context->pixelShaderModel() < 0x0300) in update()1106 if(context->textureTransformProject[coordinate] && context->pixelShaderModel() <= 0x0103) in update()1200 const bool integerPipeline = (context->pixelShaderModel() <= 0x0104); in routine()
946 state.fixedFunction = !context->vertexShader && context->pixelShaderModel() < 0x0300; in update()1030 else if(!context->preTransformed || context->pixelShaderModel() < 0x0300) in update()
440 if(context->pixelShaderModel() <= 0x0104) in draw()