Searched refs:point_sprite (Results 1 – 8 of 8) sorted by relevance
101 if (rasterizer->sprite_coord_enable && draw->pipeline.point_sprite) in draw_need_pipeline()168 if (rast->sprite_coord_enable && draw->pipeline.point_sprite) in validate_pipeline()
223 (rast->point_quad_rasterization && draw->pipeline.point_sprite)) { in widepoint_first_point()
141 boolean point_sprite; /**< convert points to quads for sprites? */ member
74 draw->pipeline.point_sprite = TRUE; in draw_pipeline_init()
580 draw->pipeline.point_sprite = enable; in draw_enable_point_sprites()
44 bool point_sprite; member
307 if (nv50->state.point_sprite) { in nv50_sprite_coords_validate()312 nv50->state.point_sprite = false; in nv50_sprite_coords_validate()316 nv50->state.point_sprite = true; in nv50_sprite_coords_validate()
1108 bool point_sprite = false; in genX() local1113 point_sprite = true; in genX()1117 point_sprite = true; in genX()1119 if (point_sprite) in genX()1126 if (!point_sprite) { in genX()