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Searched refs:polygons (Results 1 – 25 of 31) sorted by relevance

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/external/s2-geometry-library-java/tests/com/google/common/geometry/
DS2PolygonTest.java215 List<S2Polygon> polygons = Lists.newArrayList();
216 polygons.add(new S2Polygon(a));
217 polygons.add(new S2Polygon(b));
218 S2Polygon destructiveUnion = S2Polygon.destructiveUnion(polygons);
267 List<S2Polygon> polygons = Lists.newArrayList();
268 polygons.add(adj0);
269 polygons.add(unAdj);
272 S2Polygon union = S2Polygon.destructiveUnionSloppy(polygons, S1Angle.degrees(0.1));
/external/mesa3d/docs/gallium/cso/
Drasterizer.rst98 Indicates whether the window order of front-facing polygons is
102 Indicates which faces of polygons to cull, either PIPE_FACE_NONE
103 (cull no polygons), PIPE_FACE_FRONT (cull front-facing polygons),
104 PIPE_FACE_BACK (cull back-facing polygons), or
105 PIPE_FACE_FRONT_AND_BACK (cull all polygons).
108 Indicates how to fill front-facing polygons, either
112 Indicates how to fill back-facing polygons, either
122 If set, point-filled polygons will have polygon offset factors applied
124 If set, line-filled polygons will have polygon offset factors applied
126 If set, filled polygons will have polygon offset factors applied
/external/s2-geometry-library-java/src/com/google/common/geometry/
DS2Polygon.java736 public static S2Polygon destructiveUnion(List<S2Polygon> polygons) { in destructiveUnion() argument
737 return destructiveUnionSloppy(polygons, S2EdgeUtil.DEFAULT_INTERSECTION_TOLERANCE); in destructiveUnion()
746 List<S2Polygon> polygons, S1Angle vertexMergeRadius) { in destructiveUnionSloppy() argument
754 for (S2Polygon polygon : polygons) { in destructiveUnionSloppy()
757 polygons.clear(); in destructiveUnionSloppy()
/external/mesa3d/docs/gallium/
Dglossary.rst10 smooth the edges of polygons.
Dpipeline.txt69 | Unfilled polygons |
Dtgsi.rst3131 Back-facing colors are only used for back-facing polygons, and are only valid
3132 in vertex shader outputs. After rasterization, all polygons are front-facing
3230 drawn when the polygon mode converts triangles/quads/polygons into
/external/mesa3d/docs/
Dperf.rst28 #. Textured polygons are fastest when: using a 3-component (RGB), 2-D
Dversions.rst128 - GL_LINE mode polygons with line width > 1.0 could cause a crash
136 - Faster rendering of smooth-shaded, RGBA, depth-buffered polygons.
197 - problem with accidentally culled polygons is fixed
280 - non-depth-buffered XImage polygons are faster
390 - polygons were sometimes culled instead of clipped
445 - clipping of concave polygons could cause a core dump
448 - polygons with colinear vertices were sometimes culled
689 - zero area polygons shouldn't be culled if polygon mode is point/line
866 - clipped GL_LINE mode polygons had interior lines appear
1297 - GL_POINT and GL_LINE-mode polygons didn't obey cull state
Dviewperf.rst228 and all that's rendered is plain white polygons. Ideally, the test would
256 that's rendered is plain white polygons.
/external/deqp/external/openglcts/docs/specs/
DCTS_ARB_indirect_parameters.txt62 with data needed to draw two polygons - one next to each other.
/external/python/cpython2/Lib/plat-mac/lib-scriptpackages/StdSuites/
DQuickDraw_Graphics_Suite.py168 polygons = polygon variable
/external/skqp/platform_tools/android/apps/skqp/src/main/assets/skqp/
Drendertests.txt524 polygons,-1
/external/skqp/platform_tools/android/apps/skqp/src/main/assets/gmkb/
Dmodels.txt527 polygons
/external/ImageMagick/
DREADME.txt8 effects, or draw text, lines, polygons, ellipses and Bezier curves.
DREADME.md11 …djust image colors, apply various special effects, or draw text, lines, polygons, ellipses and Béz…
DImageMagick.spec.in35 …djust image colors, apply various special effects, or draw text, lines, polygons, ellipses and Béz…
/external/skqp/gn/
Dgm.gni269 "$_gm/polygons.cpp",
/external/skia/gn/
Dgm.gni309 "$_gm/polygons.cpp",
/external/mesa3d/docs/relnotes/
D4.179 Separate stencil modes for front and back-facing polygons.
D7.10.3.rst120 tris/quads/polygons)
/external/mesa3d/docs/drivers/
Dvc4.rst56 VC4 doesn't support reducing triangles/quads/polygons to lines and
/external/python/cpython3/Doc/library/
Dturtle.rst487 calculated automatically. May be used to draw regular polygons.
1054 Whether or not overlap regions for self-intersecting polygons
1544 To use compound turtle shapes, which consist of several polygons of different
/external/python/cpython2/Doc/library/
Dturtle.rst452 calculated automatically. May be used to draw regular polygons.
1419 To use compound turtle shapes, which consist of several polygons of different
/external/skqp/
DAndroid.bp467 "gm/polygons.cpp",
/external/skia/
DAndroid.bp2255 "gm/polygons.cpp",
3410 "gm/polygons.cpp",

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