Searched refs:polygons (Results 1 – 25 of 31) sorted by relevance
12
/external/s2-geometry-library-java/tests/com/google/common/geometry/ |
D | S2PolygonTest.java | 215 List<S2Polygon> polygons = Lists.newArrayList(); 216 polygons.add(new S2Polygon(a)); 217 polygons.add(new S2Polygon(b)); 218 S2Polygon destructiveUnion = S2Polygon.destructiveUnion(polygons); 267 List<S2Polygon> polygons = Lists.newArrayList(); 268 polygons.add(adj0); 269 polygons.add(unAdj); 272 S2Polygon union = S2Polygon.destructiveUnionSloppy(polygons, S1Angle.degrees(0.1));
|
/external/mesa3d/docs/gallium/cso/ |
D | rasterizer.rst | 98 Indicates whether the window order of front-facing polygons is 102 Indicates which faces of polygons to cull, either PIPE_FACE_NONE 103 (cull no polygons), PIPE_FACE_FRONT (cull front-facing polygons), 104 PIPE_FACE_BACK (cull back-facing polygons), or 105 PIPE_FACE_FRONT_AND_BACK (cull all polygons). 108 Indicates how to fill front-facing polygons, either 112 Indicates how to fill back-facing polygons, either 122 If set, point-filled polygons will have polygon offset factors applied 124 If set, line-filled polygons will have polygon offset factors applied 126 If set, filled polygons will have polygon offset factors applied
|
/external/s2-geometry-library-java/src/com/google/common/geometry/ |
D | S2Polygon.java | 736 public static S2Polygon destructiveUnion(List<S2Polygon> polygons) { in destructiveUnion() argument 737 return destructiveUnionSloppy(polygons, S2EdgeUtil.DEFAULT_INTERSECTION_TOLERANCE); in destructiveUnion() 746 List<S2Polygon> polygons, S1Angle vertexMergeRadius) { in destructiveUnionSloppy() argument 754 for (S2Polygon polygon : polygons) { in destructiveUnionSloppy() 757 polygons.clear(); in destructiveUnionSloppy()
|
/external/mesa3d/docs/gallium/ |
D | glossary.rst | 10 smooth the edges of polygons.
|
D | pipeline.txt | 69 | Unfilled polygons |
|
D | tgsi.rst | 3131 Back-facing colors are only used for back-facing polygons, and are only valid 3132 in vertex shader outputs. After rasterization, all polygons are front-facing 3230 drawn when the polygon mode converts triangles/quads/polygons into
|
/external/mesa3d/docs/ |
D | perf.rst | 28 #. Textured polygons are fastest when: using a 3-component (RGB), 2-D
|
D | versions.rst | 128 - GL_LINE mode polygons with line width > 1.0 could cause a crash 136 - Faster rendering of smooth-shaded, RGBA, depth-buffered polygons. 197 - problem with accidentally culled polygons is fixed 280 - non-depth-buffered XImage polygons are faster 390 - polygons were sometimes culled instead of clipped 445 - clipping of concave polygons could cause a core dump 448 - polygons with colinear vertices were sometimes culled 689 - zero area polygons shouldn't be culled if polygon mode is point/line 866 - clipped GL_LINE mode polygons had interior lines appear 1297 - GL_POINT and GL_LINE-mode polygons didn't obey cull state
|
D | viewperf.rst | 228 and all that's rendered is plain white polygons. Ideally, the test would 256 that's rendered is plain white polygons.
|
/external/deqp/external/openglcts/docs/specs/ |
D | CTS_ARB_indirect_parameters.txt | 62 with data needed to draw two polygons - one next to each other.
|
/external/python/cpython2/Lib/plat-mac/lib-scriptpackages/StdSuites/ |
D | QuickDraw_Graphics_Suite.py | 168 polygons = polygon variable
|
/external/skqp/platform_tools/android/apps/skqp/src/main/assets/skqp/ |
D | rendertests.txt | 524 polygons,-1
|
/external/skqp/platform_tools/android/apps/skqp/src/main/assets/gmkb/ |
D | models.txt | 527 polygons
|
/external/ImageMagick/ |
D | README.txt | 8 effects, or draw text, lines, polygons, ellipses and Bezier curves.
|
D | README.md | 11 …djust image colors, apply various special effects, or draw text, lines, polygons, ellipses and Béz…
|
D | ImageMagick.spec.in | 35 …djust image colors, apply various special effects, or draw text, lines, polygons, ellipses and Béz…
|
/external/skqp/gn/ |
D | gm.gni | 269 "$_gm/polygons.cpp",
|
/external/skia/gn/ |
D | gm.gni | 309 "$_gm/polygons.cpp",
|
/external/mesa3d/docs/relnotes/ |
D | 4.1 | 79 Separate stencil modes for front and back-facing polygons.
|
D | 7.10.3.rst | 120 tris/quads/polygons)
|
/external/mesa3d/docs/drivers/ |
D | vc4.rst | 56 VC4 doesn't support reducing triangles/quads/polygons to lines and
|
/external/python/cpython3/Doc/library/ |
D | turtle.rst | 487 calculated automatically. May be used to draw regular polygons. 1054 Whether or not overlap regions for self-intersecting polygons 1544 To use compound turtle shapes, which consist of several polygons of different
|
/external/python/cpython2/Doc/library/ |
D | turtle.rst | 452 calculated automatically. May be used to draw regular polygons. 1419 To use compound turtle shapes, which consist of several polygons of different
|
/external/skqp/ |
D | Android.bp | 467 "gm/polygons.cpp",
|
/external/skia/ |
D | Android.bp | 2255 "gm/polygons.cpp", 3410 "gm/polygons.cpp",
|
12