Searched refs:posW (Results 1 – 3 of 3) sorted by relevance
/external/swiftshader/src/Pipeline/ |
D | VertexRoutine.cpp | 124 auto posW = pos[it->second.FirstComponent + 3]; in computeClipFlags() local 126 Int4 maxX = CmpLT(posW, posX); in computeClipFlags() 127 Int4 maxY = CmpLT(posW, posY); in computeClipFlags() 128 Int4 maxZ = CmpLT(posW, posZ); in computeClipFlags() 129 Int4 minX = CmpNLE(-posW, posX); in computeClipFlags() 130 Int4 minY = CmpNLE(-posW, posY); in computeClipFlags()
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/external/angle/src/tests/test_utils/third_party/ |
D | vulkan_command_buffer_utils.h | 236 float posX, posY, posZ, posW; // Position data member 242 float posX, posY, posZ, posW; // Position data member
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/external/deqp/modules/gles31/functional/ |
D | es31fPrimitiveBoundingBoxTests.cpp | 4314 const float posW = rnd.getFloat(0.9f, 1.1f); in createVbo() local 4316 m_objectVertices.push_back(tcu::Vec4(posX, posY, posZ, posW)); in createVbo()
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