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Searched refs:pos_int (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/amd/vulkan/
Dradv_meta_blit2d.c619 nir_ssa_def *pos_int = nir_f2i32(&b, nir_load_var(&b, tex_pos_in)); in build_nir_copy_fragment_shader() local
620 nir_ssa_def *tex_pos = nir_channels(&b, pos_int, 0x3); in build_nir_copy_fragment_shader()
648 nir_ssa_def *pos_int = nir_f2i32(&b, nir_load_var(&b, tex_pos_in)); in build_nir_copy_fragment_shader_depth() local
649 nir_ssa_def *tex_pos = nir_channels(&b, pos_int, 0x3); in build_nir_copy_fragment_shader_depth()
677 nir_ssa_def *pos_int = nir_f2i32(&b, nir_load_var(&b, tex_pos_in)); in build_nir_copy_fragment_shader_stencil() local
678 nir_ssa_def *tex_pos = nir_channels(&b, pos_int, 0x3); in build_nir_copy_fragment_shader_stencil()
Dradv_meta_resolve_fs.c86 nir_ssa_def *pos_int = nir_f2i32(&b, pos_in); in build_resolve_fragment_shader() local
88 nir_ssa_def *img_coord = nir_channels(&b, nir_iadd(&b, pos_int, &src_offset->dest.ssa), 0x3); in build_resolve_fragment_shader()
398 nir_ssa_def *pos_int = nir_f2i32(&b, pos_in); in build_depth_stencil_resolve_fragment_shader() local
400 nir_ssa_def *img_coord = nir_channels(&b, nir_iadd(&b, pos_int, &src_offset->dest.ssa), 0x3); in build_depth_stencil_resolve_fragment_shader()