Searched refs:precisionEmulation (Results 1 – 5 of 5) sorted by relevance
/external/angle/src/compiler/translator/ |
D | TranslatorESSL.cpp | 49 bool precisionEmulation = false; in translate() local 50 if (!emulatePrecisionIfNeeded(root, sink, &precisionEmulation, SH_ESSL_OUTPUT)) in translate() 98 getShaderType(), shaderVer, precisionEmulation, compileOptions); in translate()
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D | TranslatorHLSL.cpp | 141 bool precisionEmulation = false; in translate() local 142 if (!emulatePrecisionIfNeeded(root, getInfoSink().obj, &precisionEmulation, getOutputType())) in translate()
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D | TranslatorGLSL.cpp | 120 bool precisionEmulation = false; in translate() local 121 if (!emulatePrecisionIfNeeded(root, sink, &precisionEmulation, getOutputType())) in translate()
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D | TranslatorVulkan.cpp | 1317 bool precisionEmulation = false; in translate() local 1318 if (!emulatePrecisionIfNeeded(root, sink, &precisionEmulation, SH_SPIRV_VULKAN_OUTPUT)) in translate() 1356 return OutputSPIRV(this, root, compileOptions, precisionEmulation); in translate() 1363 precisionEmulation, enablePrecision, compileOptions); in translate()
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D | TranslatorMetalDirect.cpp | 1205 bool precisionEmulation = false; in translate() local 1206 if (!emulatePrecisionIfNeeded(root, sink, &precisionEmulation, SH_SPIRV_VULKAN_OUTPUT)) in translate()
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