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Searched refs:premulOutput (Results 1 – 3 of 3) sorted by relevance

/external/skia/src/gpu/effects/generated/
DGrColorMatrixFragmentProcessor.cpp36 auto premulOutput = _outer.premulOutput; in emitCode() local
37 (void)premulOutput; in emitCode()
68 (_outer.premulOutput ? "true" : "false")); in emitCode()
101 b->addBool(premulOutput, "premulOutput"); in onGetGLSLProcessorKey()
110 if (premulOutput != that.premulOutput) return false; in onIsEqual()
120 , premulOutput(src.premulOutput) { in GrColorMatrixFragmentProcessor()
153 (premulOutput ? "true" : "false")); in onDumpInfo()
DGrColorMatrixFragmentProcessor.h40 if (premulOutput) { in constantOutputForConstantInput()
51 bool premulOutput) { in Make() argument
70 std::move(inputFP), m44, v4, unpremulInput, clampRGBOutput, premulOutput)); in Make()
79 bool premulOutput; variable
87 bool premulOutput) in GrColorMatrixFragmentProcessor() argument
95 , premulOutput(premulOutput) { in GrColorMatrixFragmentProcessor()
/external/skia/src/gpu/effects/
DGrColorMatrixFragmentProcessor.fp13 layout(key) in bool premulOutput;
30 @if (premulOutput) {
56 if (premulOutput) {
67 bool clampRGBOutput, bool premulOutput) {
76 std::move(inputFP), m44, v4, unpremulInput, clampRGBOutput, premulOutput));