Searched refs:prepareToDraw (Results 1 – 11 of 11) sorted by relevance
168 GrGLenum glPrimType = fGpu->prepareToDraw(fPrimitiveType); in onDraw()178 GrGLenum glPrimType = fGpu->prepareToDraw(fPrimitiveType); in onDrawIndexed()211 GrGLenum glPrimType = fGpu->prepareToDraw(fPrimitiveType); in onDrawInstanced()229 GrGLenum glPrimType = fGpu->prepareToDraw(fPrimitiveType); in onDrawIndexedInstanced()279 GrGLenum glPrimType = fGpu->prepareToDraw(fPrimitiveType); in onDrawIndirect()287 GrGLenum glPrimType = fGpu->prepareToDraw(fPrimitiveType); in onDrawIndirect()305 GrGLenum glPrimType = fGpu->prepareToDraw(fPrimitiveType); in multiDrawArraysANGLEOrWebGL()351 GrGLenum glPrimType = fGpu->prepareToDraw(fPrimitiveType); in onDrawIndexedIndirect()359 GrGLenum glPrimType = fGpu->prepareToDraw(fPrimitiveType); in onDrawIndexedIndirect()378 GrGLenum glPrimType = fGpu->prepareToDraw(fPrimitiveType); in multiDrawElementsANGLEOrWebGL()
104 GrGLenum prepareToDraw(GrPrimitiveType primitiveType);
2280 GrGLenum GrGLGpu::prepareToDraw(GrPrimitiveType primitiveType) { in prepareToDraw() function in GrGLGpu
208 bool GrOpsRenderPass::prepareToDraw() { in prepareToDraw() function in GrOpsRenderPass224 if (!this->prepareToDraw()) { in draw()235 if (!this->prepareToDraw()) { in drawIndexed()247 if (!this->prepareToDraw()) { in drawInstanced()259 if (!this->prepareToDraw()) { in drawIndexedInstanced()273 if (!this->prepareToDraw()) { in drawIndirect()299 if (!this->prepareToDraw()) { in drawIndexedIndirect()
174 bool prepareToDraw();
45 bool prepareToDraw(GrOnFlushResourceProvider*);
55 bool prepareToDraw(GrOnFlushResourceProvider*);
449 if (!fFiller.prepareToDraw(onFlushRP)) { in finalize()452 if (!fStroker.prepareToDraw(onFlushRP)) { in finalize()
285 bool GrCCFiller::prepareToDraw(GrOnFlushResourceProvider* onFlushRP) { in prepareToDraw() function in GrCCFiller
563 bool GrCCStroker::prepareToDraw(GrOnFlushResourceProvider* onFlushRP) { in prepareToDraw() function in GrCCStroker
382 stroker.prepareToDraw(&onFlushRP); in onExecute()