Searched refs:previousDraw (Results 1 – 2 of 2) sorted by relevance
266 Surface *previousDraw = thread->getCurrentDrawSurface(); in wglMakeCurrent() local270 if (previousDraw != surface || previousRead != surface || previousContext != context) in wglMakeCurrent()
470 Surface *previousDraw = thread->getCurrentDrawSurface(); in MakeCurrent() local475 if (previousDraw != drawSurface || previousRead != readSurface || previousContext != context) in MakeCurrent()585 Surface *previousDraw = thread->getCurrentDrawSurface(); in ReleaseThread() local595 if (previousDraw != EGL_NO_SURFACE || previousRead != EGL_NO_SURFACE || in ReleaseThread()