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Searched refs:ps_dirty (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/gallium/drivers/r600/
Dr600_state_common.c1785 bool ps_dirty = false, vs_dirty = false, gs_dirty = false; in r600_update_derived_state() local
1886 …if (unlikely(ps_dirty || rctx->hw_shader_stages[R600_HW_STAGE_PS].shader != rctx->ps_shader->curre… in r600_update_derived_state()
1906 if (unlikely(!ps_dirty && rctx->ps_shader && rctx->rasterizer && in r600_update_derived_state()