Searched refs:psnr_u (Results 1 – 4 of 4) sorted by relevance
191 RunningStatistics<float> psnr_u; in SliceAndCalcVideoStatistic() local256 psnr_u.AddSample(frame_stat.psnr_u); in SliceAndCalcVideoStatistic()348 video_stat.avg_psnr_u = psnr_u.GetMean().value_or(0); in SliceAndCalcVideoStatistic()
153 frame_stat->psnr_u = libyuv::SumSquareErrorToPsnr(sse_u, num_u_samples); in CalculateFrameQuality()
71 float psnr_u = 0.0f; member
39 ss << " psnr_u " << psnr_u; in ToString()