Searched refs:q10d (Results 1 – 1 of 1) sorted by relevance
4275 float q10d = q1d - q0d; in stbtt__ray_intersect_bezier() local4279 hits[0][0] = q0rd + s0*(2.0f - 2.0f*s0)*q10d + s0*s0*q20d; in stbtt__ray_intersect_bezier()4283 hits[1][0] = q0rd + s1*(2.0f - 2.0f*s1)*q10d + s1*s1*q20d; in stbtt__ray_intersect_bezier()