Searched refs:q2perp (Results 1 – 1 of 1) sorted by relevance
4232 float q2perp = q2[1]*ray[0] - q2[0]*ray[1]; in stbtt__ray_intersect_bezier() local4235 float a = q0perp - 2*q1perp + q2perp; in stbtt__ray_intersect_bezier()