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/external/mesa3d/src/compiler/glsl/
Dbuiltin_int64.h47 ir_expression *const r0009 = bit_or(swizzle_x(r0007), swizzle_y(r0007)); in sign64() local
48 ir_expression *const r000A = nequal(r0009, body.constant(int(0))); in sign64()