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Searched refs:r300_fragment_shader (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/gallium/drivers/r300/
Dr300_fs.h62 struct r300_fragment_shader { struct
80 static inline boolean r300_fragment_shader_writes_depth(struct r300_fragment_shader *fs) in r300_fragment_shader_writes_depth() argument
87 static inline boolean r300_fragment_shader_writes_all(struct r300_fragment_shader *fs) in r300_fragment_shader_writes_all()
Dr300_context.h42 struct r300_fragment_shader;
667 static inline struct r300_fragment_shader *r300_fs(struct r300_context *r300) in r300_fs()
669 return (struct r300_fragment_shader*)r300->fs.state; in r300_fs()
Dr300_state.c1037 struct r300_fragment_shader* fs = NULL; in r300_create_fs_state()
1039 fs = (struct r300_fragment_shader*)CALLOC_STRUCT(r300_fragment_shader); in r300_create_fs_state()
1050 struct r300_fragment_shader* fs = r300_fs(r300); in r300_mark_fs_code_dirty()
1073 struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader; in r300_bind_fs_state()
1089 struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader; in r300_delete_fs_state()
Dr300_emit.c211 struct r300_fragment_shader *fs = r300_fs(r300); in r300_emit_fs()
219 struct r300_fragment_shader *fs = r300_fs(r300); in r300_emit_fs_constants()
247 struct r300_fragment_shader *fs = r300_fs(r300); in r300_emit_fs_rc_constant_state()
276 struct r300_fragment_shader *fs = r300_fs(r300); in r500_emit_fs()
284 struct r300_fragment_shader *fs = r300_fs(r300); in r500_emit_fs_constants()
308 struct r300_fragment_shader *fs = r300_fs(r300); in r500_emit_fs_rc_constant_state()
Dr300_fs.c566 struct r300_fragment_shader* fs = r300_fs(r300); in r300_pick_fragment_shader()