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Searched refs:r300_fs (Results 1 – 8 of 8) sorted by relevance

/external/mesa3d/src/gallium/drivers/r300/
Dr300_hyperz.c103 if (r300_fragment_shader_writes_depth(r300_fs(r300))) in r300_hiz_allowed()
292 r300_fs(r300)->shader->info.uses_kill)) { /* (2) */ in r300_update_ztop()
294 } else if (r300_fragment_shader_writes_depth(r300_fs(r300))) { /* (5) */ in r300_update_ztop()
DMakefile.sources14 r300_fs.c \
15 r300_fs.h \
Dmeson.build34 'r300_fs.c',
35 'r300_fs.h',
Dr300_emit.c211 struct r300_fragment_shader *fs = r300_fs(r300); in r300_emit_fs()
219 struct r300_fragment_shader *fs = r300_fs(r300); in r300_emit_fs_constants()
247 struct r300_fragment_shader *fs = r300_fs(r300); in r300_emit_fs_rc_constant_state()
276 struct r300_fragment_shader *fs = r300_fs(r300); in r500_emit_fs()
284 struct r300_fragment_shader *fs = r300_fs(r300); in r500_emit_fs_constants()
308 struct r300_fragment_shader *fs = r300_fs(r300); in r500_emit_fs_rc_constant_state()
Dr300_state_derived.c118 if (r300_fs(r300)->shader->inputs.wpos != ATTR_UNUSED && gen_count < 8) { in r300_draw_emit_all_attribs()
308 struct r300_shader_semantics *fs_inputs = &r300_fs(r300)->shader->inputs; in r300_update_rs_block()
1048 r300_fragment_shader_writes_all(r300_fs(r300)); in r300_validate_fragment_shader()
Dr300_context.h667 static inline struct r300_fragment_shader *r300_fs(struct r300_context *r300) in r300_fs() function
Dr300_state.c1050 struct r300_fragment_shader* fs = r300_fs(r300); in r300_mark_fs_code_dirty()
1727 if (r300->fs.state && r300_fs(r300)->shader && in r300_set_viewport_states()
1728 r300_fs(r300)->shader->inputs.wpos != ATTR_UNUSED) { in r300_set_viewport_states()
Dr300_fs.c566 struct r300_fragment_shader* fs = r300_fs(r300); in r300_pick_fragment_shader()