Searched refs:random_value (Results 1 – 6 of 6) sorted by relevance
61 uint32_t i, random_value = 0; in main() local85 if (i == 0 || key_value(entry->key) != random_value) in main()87 random_value = key_value(entry->key); in main()
11 static unsigned int random_value = 1; variable19 random_value *= 1082527; in randombits()20 random_stream = random_value; in randombits()
148 int random_value = buffer[i] % (2 * 26 + 10); in GetRandomSuffix() local149 if (random_value < 26) { in GetRandomSuffix()150 suffix.push_back('a' + random_value); in GetRandomSuffix()151 } else if (random_value < 2 * 26) { in GetRandomSuffix()152 suffix.push_back('A' + random_value - 26); in GetRandomSuffix()154 suffix.push_back('0' + random_value - 2 * 26); in GetRandomSuffix()
297 glw::GLfloat random_value = static_cast<glw::GLfloat>(randomFormula(m_position_range)) / in iterate() local300 vertex_data_weights[component_nr] = random_value; in iterate()301 weights_sum -= random_value; in iterate()
1706 auto random_value = rand(); in TEST_P() local1708 [random_value](perfetto::EventContext ctx) { in TEST_P()1714 dbg->set_int_value(random_value); in TEST_P()1741 EXPECT_EQ(random_value, dbg.int_value()); in TEST_P()