Searched refs:readonlyImageRange (Results 1 – 1 of 1) sorted by relevance
2780 const gl::RangeUI readonlyImageRange = mProgramD3D->getUsedImageRange(shaderType, true); in applyTexturesForSRVs() local2781 for (unsigned int readonlyImageIndex = readonlyImageRange.low(); in applyTexturesForSRVs()2782 readonlyImageIndex < readonlyImageRange.high(); readonlyImageIndex++) in applyTexturesForSRVs()2791 readonlyImageIndex - readonlyImageRange.low(), imageUnit)); in applyTexturesForSRVs()