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Searched refs:readonlyImageRange (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp2780 const gl::RangeUI readonlyImageRange = mProgramD3D->getUsedImageRange(shaderType, true); in applyTexturesForSRVs() local
2781 for (unsigned int readonlyImageIndex = readonlyImageRange.low(); in applyTexturesForSRVs()
2782 readonlyImageIndex < readonlyImageRange.high(); readonlyImageIndex++) in applyTexturesForSRVs()
2791 readonlyImageIndex - readonlyImageRange.low(), imageUnit)); in applyTexturesForSRVs()