Searched refs:realBlockIndex (Results 1 – 1 of 1) sorted by relevance
821 GLuint realBlockIndex = mUniformBlockRealLocationMap[uniformBlockIndex]; in setUniformBlockBinding() local822 if (realBlockIndex != GL_INVALID_INDEX) in setUniformBlockBinding()824 mFunctions->uniformBlockBinding(mProgramID, realBlockIndex, uniformBlockBinding); in setUniformBlockBinding()