Searched refs:reduced_primitive (Results 1 – 11 of 11) sorted by relevance
103 switch (brw->reduced_primitive) { in brw_upload_sf_prog()
107 key.primitive = brw->reduced_primitive; in brw_upload_clip_prog()
435 if (brw->reduced_primitive == GL_LINES) { in brw_wm_populate_key()438 else if (brw->reduced_primitive == GL_TRIANGLES) { in brw_wm_populate_key()
108 if (reduced_prim[prim->mode] != brw->reduced_primitive) { in brw_set_prim()109 brw->reduced_primitive = reduced_prim[prim->mode]; in brw_set_prim()
824 GLenum reduced_primitive; member
180 int rprim = intel->reduced_primitive; in choose_render()
222 GLenum reduced_primitive; /*< Only gen < 6 */ member
475 i830->intel.reduced_primitive == GL_TRIANGLES); in i830PolygonStipple()894 i830->intel.reduced_primitive == GL_TRIANGLES) { in i830Enable()
441 i915->intel.reduced_primitive == GL_TRIANGLES); in i915PolygonStipple()889 i915->intel.reduced_primitive == GL_TRIANGLES) { in i915Enable()
86 i915->intel.reduced_primitive = rprim; in i915_reduced_primitive_state()
224 i830->intel.reduced_primitive = rprim; in i830_reduced_primitive_state()