Searched refs:renderAudio (Results 1 – 12 of 12) sorted by relevance
/external/oboe/samples/shared/ |
D | MonoToStereo.h | 29 void renderAudio(float *audioData, int32_t numFrames) override { in renderAudio() function 33 mInput->renderAudio(audioData, numFrames); in renderAudio()
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D | Mixer.h | 35 void renderAudio(float *audioData, int32_t numFrames) { in renderAudio() function 41 mTracks[i]->renderAudio(mixingBuffer, numFrames); in renderAudio()
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D | IRenderableAudio.h | 27 virtual void renderAudio(float *audioData, int32_t numFrames) = 0;
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D | Oscillator.h | 58 void renderAudio(float *audioData, int32_t numFrames) override { in renderAudio() function
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D | DefaultDataCallback.h | 51 localRenderable->renderAudio(outputBuffer, numFrames); in onAudioReady()
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/external/oboe/samples/hello-oboe/src/main/cpp/ |
D | SoundGenerator.cpp | 36 void SoundGenerator::renderAudio(float *audioData, int32_t numFrames) { in renderAudio() function in SoundGenerator 40 mOscillators[i].renderAudio(mBuffer.get(), numFrames); in renderAudio()
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D | SoundGenerator.h | 50 void renderAudio(float *audioData, int32_t numFrames) override;
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/external/oboe/samples/MegaDrone/src/main/cpp/ |
D | Synth.h | 56 void renderAudio(float *audioData, int32_t numFrames) override { in renderAudio() function 57 mOutputStage->renderAudio(audioData, numFrames); in renderAudio()
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/external/sonivox/test/ |
D | SonivoxTest.cpp | 148 bool renderAudio(); 206 bool SonivoxTest::renderAudio() { in renderAudio() function in SonivoxTest 309 bool status = renderAudio(); in TEST_P() 316 status = renderAudio(); in TEST_P() 335 status = renderAudio(); in TEST_P()
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/external/oboe/samples/RhythmGame/src/main/cpp/audio/ |
D | Player.h | 46 void renderAudio(float *targetData, int32_t numFrames);
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D | Player.cpp | 20 void Player::renderAudio(float *targetData, int32_t numFrames){ in renderAudio() function in Player
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/external/oboe/samples/RhythmGame/src/main/cpp/ |
D | Game.cpp | 135 mMixer.renderAudio(outputBuffer+(oboeStream->getChannelCount()*i), 1); in onAudioReady()
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