Searched refs:renderTargetMask (Results 1 – 6 of 6) sorted by relevance
925 uint32_t renderTargetMask,941 while (_BitScanForward(&rt, renderTargetMask))943 renderTargetMask &= ~(1 << rt);1215 state.psState.renderTargetMask,
257 state.psState.renderTargetMask, in BackendSingleSample()
271 state.psState.renderTargetMask, in BackendSampleRate()
1230 uint8_t renderTargetMask; // Mask of render targets written member
1025 uint32_t hotTileEnable = pState->state.psState.renderTargetMask; in SetupPipeline()1031 uint32_t rtMask = pState->state.psState.renderTargetMask; in SetupPipeline()
1748 psState.renderTargetMask = (1 << ctx->framebuffer.nr_cbufs) - 1; in swr_update_derived()